Welcome to our Riding System Project, This project is made by Jengske_BE for the Unreal Engine.
In this series we attempt to build a animal-player combination or better a horse/rider combination.
Our first tutorial series is removed as we found a better way in setting up the system. This does not mean we deleted the code no, we modified that code and it was a bit to messy so thats wy we created this fresh tutorial series.
In this section you will only find references to the guide and playlist and screenshots from our project.
We first start by getting the rider on the animal only focussing on that, once we mange to do so, we continue adding the animations.
Who can follow this guide/tutorial?
The current code was tested as a migration to a excisting project and also a fresh project.
What assets are needed?
You need a RiderCharacter and a AnimalCharacter you want to ride, you also need basic movement animations for both and a mount/dismount animation.
If you do not need a mount/dismount your also good to go. the more finer animations you get, the better your result will be.
Can you share the project files with us?
No, all assets used in this project are payed versions and i can not share. You find the links to the assets inside the pdf guide.
– Have a character ride a animal , our first guide
– Have a tool, wagon, attachment to the animal
– Finetuning till a fully working system thats hold a tutorial series along.
For those working with the Unreal Engine and have a good understanding about these things, feel free to share your knowledge as i’m a UE4 beginner.
For those having comments on the way i build the system, do not go put stupid comments instead point to were i made the mistake so i can adjust and test this before i update the guide.
WGU Development Team
Here you see a Prototype picture off our Player_HUD we are building.
This is build up sevral different layers eg: HotBar, TopBar and so on.
Once we start building the game menu and widgets these will then be used.
WGU Development Team
He you can view some showcases of the systems we going to be using during our game development project.
- Animal behavior :
- Player Building System
- Roads & Tracks
- Survival Game Pack
- Train and Rail system
- User Interface Kit
- Western Desert Town
- Farming and Mining animations
We have more but not to shown here. Feel free to take a look on what systems we be using during our development.
Today we started a new game development project. ‘Old western’.
We buyed some new assets and softwares to easy up our workflow.
Character Creator 3
3DExchange 7 pro
All came with bonus resources
Buyed UE Assets:
Survival game pack
Player build system
Western desert town
Desert mining props
Farming and Mining pack
Old train set
Roads and Dirt track
Train, Rail & Roller system
User interface kit
Unreal Engine game.
We started a new project and migrated all systems we buyed.
Now we go study the guides to implement this in our game.
Some elements of this game costs money, like the special systems and models.
Comparing the price of a character set vs character creator + animator software made me buy the software instead a set of characters.
Once we learn how to use all these aapps we wil start building and implementing new stuf but for now we go do the default setup so we have base to start on.
Idea of the game
landscape: Desert, Western style.
Include a player builder system like in the outlas game.
Include a advanced inventory system.
Start single player but with multyplayer in mind.
Try adding Farming and Mining systems
Characters & Animals
I go try to create my own characters, and keep it simple to start.
I have a asset of animal i could use.
The animations come with assets or self created.
Animal behavoir we can buy later.
Let go study.