Yesterday our Gamedevelopment Discord server was hacked.
One of our moderators account got hacked and he/she wiped out the complete discord server. I’m so mad that i do not now if i will continue.
This was more then a year of work i lost in a second. and to rebuild my server will be alot of extra work.
So for now i will not rebuild the server. I keep it open but thats it.
Hope you all understand my reaction.
We are proud to announce our first UE4 tool as a test version.
CC1 is a tool for the Unreal Engine developer or Creators of models, that want to play around with making several combinations. These combinations can than be used for adding game logic to.
What can i do with this tool?
– Create combined characters, Animals & Humans
– Create seperated characters, Humans or Animal with options (Tail, Manes)
– Add options eg: sunglasses, armor, jackets, saddle, and so on….
– Seperated can switch bodyparts
– Seperated can switch bodypart and option materials
– Combine can switch Fullbody and option materials
– Store combinations on character
– Save and load The combinations made
All done true filling some datatables
The CC1 class comes between the Epic Character.cs class and the end-user projectcharacter.cs class. here you can see the test in action. This is the test of version 0.0.8.
You can follow us on Discord
Welcome to our Riding System Project, This project is made by Jengske_BE for the Unreal Engine.
In this series we attempt to build a animal-player combination or better a horse/rider combination.
Our first tutorial series is removed as we found a better way in setting up the system. This does not mean we deleted the code no, we modified that code and it was a bit to messy so thats wy we created this fresh tutorial series.
In this section you will only find references to the guide and playlist and screenshots from our project.
We first start by getting the rider on the animal only focussing on that, once we mange to do so, we continue adding the animations.
Who can follow this guide/tutorial?
The current code was tested as a migration to a excisting project and also a fresh project.
What assets are needed?
You need a RiderCharacter and a AnimalCharacter you want to ride, you also need basic movement animations for both and a mount/dismount animation.
If you do not need a mount/dismount your also good to go. the more finer animations you get, the better your result will be.
Can you share the project files with us?
No, all assets used in this project are payed versions and i can not share. You find the links to the assets inside the pdf guide.
– Have a character ride a animal , our first guide
– Have a tool, wagon, attachment to the animal
– Finetuning till a fully working system thats hold a tutorial series along.
For those working with the Unreal Engine and have a good understanding about these things, feel free to share your knowledge as i’m a UE4 beginner.
For those having comments on the way i build the system, do not go put stupid comments instead point to were i made the mistake so i can adjust and test this before i update the guide.
WGU Development Team
We can now adjust the resource usage of our server these are the current settings we use:
ExperienceHorseMultiplier = 1.5
ExperienceFarmingMuliplier = 0.5
ExperienceGatherMultiplier = 0.5
ExperienceCraftingMultiplier = 0.5
ExperienceCombatMultiplier = 0.2
PlayerThirstDrainMultiplier = 2
PlayerHealthRegenMultiplier = 0.8
PlayerStaminaRegenMultiplier = 0.8
PlayerHungerDrainMultiplier = 2
PlayerHealthStatMultiplier = 1.5
PlayerEnergyStatMultiplier = 1.5
PlayerThirstStatMultiplier = 1.5
PlayerHungerStatMultiplier = 1.5
PlayerTempStatMultiplier = 1.5
PlayerWeightStatMultiplier = 1.5
PlayerCombatStatMultiplier = 1.5
PlayerAccuracyStatMultiplier = 1.5
PlayerHealthStatCap = 100
PlayerEnergyStatCap = 100
PlayerThirstStatCap = 100
PlayerHungerStatCap = 100
PlayerTempStatCap = 100
PlayerWeightStatCap = 100
PlayerCombatStatCap = 100
PlayerAccuracyStatCap = 100
AnimalHealthRegenMultiplier = 1.5
AnimalStaminaRegenMultiplier = 1.5
AnimalHungerDrainMultiplier = 0.2
AnimalThirstDrainMultiplier = 0.2
ResourceNodeItemMultiplier = 0.5
FarmingGrowthTimeMultiplier = 0.2
FarmingWaterTimeMultiplier = 0.2
CraftingCostMultiplier = 1.2
ItemStackMultiplier = 1.2
DecayTimeMultiplier = 0.2
Detailed info could be found here
Here you see a Prototype picture off our Player_HUD we are building.
This is build up sevral different layers eg: HotBar, TopBar and so on.
Once we start building the game menu and widgets these will then be used.
WGU Development Team
For the moment we having a hardware failure off one of the disks on our NAS, due to this failure we running on one disk only. We looking to solve this issue. If we could not find a solution we are forced to shutdown the NAS to prevent us from loosing the second disk with all our data.
Meaning that all our gameservers will be down untill we fix the NAS.
WGU maintain his structure pure on donations or Members that invest to keep all services running. So we have no big budgets or incommings for these situations.
We are now prepairing a external disk to be used as temp datastore to move our server to.
We also backupped the two Outlaw servers and reinstalled them with the new patch. Remember that this is still early access so, do not go building big as you will loose all after up comming patches.
Lets hope for the best.
Yesterday when i visit our Outlaw servers i saw that everything was messed up not to say unplayable.
– Trains not connected anymore, sink into the railroad.
– Buildings, objects totally not rendered.
On 28/05/2019 they planned a major update, i think it is best that we wipe the servers after the update.
Keep in mind that this is still early access and you do not build large, as the servers could be wiped for comming updates.
We updated the site and our Youtube channel with some usefull links.
Add new link categories + links.
Activate new link widgets.
Added new video clips and playlists.
Added new abonees to various subjects.
How to find?
On the top navigationbar you see two new items,
– WGU_Info: This will hold all links releated to the members and management, also info how to use EU4 assets (GameProject).
– WGU_Learning: This section is special for members that want to learn new stuff or want to help us build a game.
How to use?
On the mainpages of the new sections you see first a category list of available items.
When you click on a category it will bring you straid to that section and you can see the list of links for that section.
What kind of information will this give us?
Mainly links to video guides or written documents to learn working with various softwares for example: Beginners tutorials for Blender, Maya, 3DS Max, ZBrush, Sculptris and mutch more…
For the member section
This will mainly contain info for new commers, where to find what. also for the new streamers some info how to setup this true Twitch or Youtube.
Members that do our Administration of the WGU Infrastructure can find information on the usage of some elements.
Members that are part of the WGU GameDevelopment Team find information on how to use the assets we buyed or including in the WGU Projects.
Feel free to add more by sending the url or channel to Jengske_BE
He you can view some showcases of the systems we going to be using during our game development project.
- Animal behavior :
- Player Building System
- Roads & Tracks
- Survival Game Pack
- Train and Rail system
- User Interface Kit
- Western Desert Town
- Farming and Mining animations
We have more but not to shown here. Feel free to take a look on what systems we be using during our development.